TITLE

Project Overview:

Narrative touch-typing RTS game for PC gaming

Roles and responsibilities

Design

UI and UX text design

Writing

Script-doctor role - all text across the game (barks, cutscenes, trailer, character bible maintenance, matching text to existing animation length)

Process and approach

Process

Scoping conversation with client, check-ins on Discord with the game developers, worked on the cutscenes in Googledocs to share real-time updates, and in Excel for easy implementation for all other game texts.

Approach

I worked with both the producer (Epic Games) and the game developers to ensure the tone and vibe across all pieces of text was right. I also matched lipflap on pre-existing animations.

Tools and technologies

Microsoft Excel, Microsoft Word, Audacity

Sample of work

Team collaboration

Internal

Epic Games producers hired me and asked me to provide regular updates

External

Game developers answered questions via Discord and provided feedback

Result and impact

Winner of Best Expert Game at the German Computer Game Awards 2023

James Clarke, Epic Games

Reflection and improvement

It was exactly my favourite type of narrative project - it allowed me to use my historical knowledge, poetry skills, quirky sense of humour, and passion for total game design to ensure every piece of text surfaced to players supported the overall story. In an RTS based on touch-typing, the text had to be just right, and every tooltip needed to be efficiently communicated in the comic historical flavour. I had a great time maintaining the lore of this world as well!