Kearney

Project Overview:

Attensi gamified training solution, developed over 3 months for WebGL/Desktop, 1h15 mins over 3 games to train consultants to handle difficult customers

Roles and responsibilities

Design

nonlinear & linear narrative design, visual scripting in proprietary language and tools, tool development, design documentation, internal development initiatives, bug fixing, analysing playtest data and feedback, gameplay scripting, quest design

Writing

writing scripts & all supporting material, stakeholder management, topic research, pitching, image editing, iterating in collaboration with multiple departments, deck creation

Process and approach

Process

Scoping conversation with client, High Level Design deck creation for 3 desktop games, iteration, and sign-off. Wrote each game, then had a stakeholder meeting to gather feedback, feedback implementation and new content development, image creation, bug fixing, map design, focus test, internal sign-off, client sign-off

Approach

I worked with Kearney to scope which skills their consultants struggled with when conducting difficult conversations. Then I created 3 realistic workplace scenarios for players to put those skills into practice.

Tools and technologies

Figma, Pixlr, Attensi Creator (proprietary scripting engine based on Unity), Jira, Agile, Slack, Teams, Confluence, Miro, Microsoft Excel, Microsoft Word

Sample of work

This content is under NDA

Team collaboration

Internal

Simulation Director provided high level feedback, Project Manager kept project running to time and budget

Client-side

Subject Matter Experts guided us to ascertain what the best practises were for their training

Result and impact

This project received a score of 69% of players liked this way of training, and 80% felt they learned the necessary skills.

Sim Director score of 6 (score for success is a 6)

Reflection and improvement

This project was assessed as not up to scratch for Attensi - it was a big learning curve about when and how to compromise on game design best principles to meet a client where they are. I also think how the game launched impacted whether the content was received well - which was a great lesson to learn. Sometimes a project’s success is out of my hands, but regardless, I commit to doing the best I can with the resources I have!