Circle K

Project Overview:

: Attensi gamified training solution, developed for mobile, 1h30 mins to train new hires at gas stations across US and Canada how to manage flow of food through the store

Roles and responsibilities

Design

nonlinear & linear narrative design, visual scripting in proprietary language and tools, tool development, design documentation, internal development initiatives, bug fixing, analysing playtest data and feedback, gameplay scripting, quest design

Writing

writing scripts & all supporting material, stakeholder management, topic research, pitching, image editing, iterating in collaboration with multiple departments, deck creation

Process and approach

Process

Scoping conversation with client, High Level Design deck creation for both mobile and desktop games, iteration, and sign-off. Wrote sections of each game, then had multiple stakeholder meeting to gather feedback, feedback implementation and new content development, image creation, bug fixing, map design, focus test, internal sign-off, client sign-off

Approach

I worked with Circle K to define their user journey (how does food move through the store?). The mobile game’s purpose was to help new joiners understand why and how Circle K does food in their gas stations - so I created a training where players went on a road trip across the US. Each stop along that road trip corresponded with a location within the store.

Tools and technologies

Figma, Pixlr, Attensi Creator (proprietary scripting engine based on Unity), Jira, Agile, Slack, Teams, Confluence, Miro, Microsoft Excel, Microsoft Word

Sample of work

This project is under NDA.

Team collaboration

Internal

Simulation Director provided high level feedback, Project Manager kept project running to time and budget

Client-side

Subject Matter Experts guided us to ascertain what the best practises were for their training

Result and impact

88% of users liked this way of training and would recommend it to a colleague, 93% agree that having played they have a better understanding of how to manage flow of food through the store

Reflection and improvement

This was my first project with over 20 stakeholders and complex scoping - I learned a lot about how to manage big meetings with high-ups who disagreed with each other, how to crunch, and when to scope down. It was a very challenging project - I’m glad that the player satisfaction scores reflected the effort and care I put in.